![]() ![]() Unlike the game's antagonists, In which each one is a master of one Psi power, Nick is unique in that he has access to the full range of psychic abilities, albeit in a more limited form than the more specialized psychics. The player is given a meter that limits the total amount of energy they can expend at any given point, though like any power meter it can be restored through various methods. The low ammo totals for each weapon also force a dependence on Nick's psychic powers, which are much more effective in practice. The available weapons also become virtually useless in the later levels, especially against the larger armored enemies. Though there are numerous weapons available, only two can be carried at a time, one of which cannot be replaced (Nick's silenced pistol). ![]() ![]() Most of the gameplay in Psi-Ops focuses on the use of Nick's various psychic powers, which are unlocked as the game progresses. ![]()
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